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The first time, the deer were there but my bow is weak so I waited.
When I got a strong crossbow, there were no deer anywhere.
This quest isn't a storyline critical and can be left out, it's still useful for gaining some exp' points, the quest also stays 'open' so you could come back later and finish where you left off…but there's a catch in not completing the quest in one go --- Chris wants only the meat (raw uncooked) from five shy deer you have to keep them *quest-separate* from other meat because meat from all kinds of killed animals goes into only one inventory slot and is in effect…"mixed".
So before starting the quest, cook any and all meat in your inventory then make a save game.
When you have killed five deer return to Chris and the quest will complete without failing. Having "40 points in lockpicking" and difficult locks skill will get you through the game, any harder locks locks can be opened with unlock magic scrolls which you collect on your travels and is enough to get you well into the game untill further skills can be chosen.
They run away when you get too close and can be found anywhere in an area limited by Ardaea-Jacks Lighthouse-Venguard.They usually start out in a small canyon that is on the Venguard side of Chris' camp.If I bother with the quest I take out one deer at a time, go do something else for a few in-game days, and go back to that canyon. Kafir is an Arabic word with meanings similar to Goy or Goyim of the Jews, only describing any non-Muslim person in a derogatory way. African Kaffir possibly imported during the Boer War by British soldiers who had fought in the Sudanese campaign.It just means those who are not in whatever religion the Arabic speaker adheres to (Christianity or Islam).